javascript - [js]為什么畫布里不出現圖片呢?在線等
問題描述
<body> <p id='main'></p></p><script type='text/javascript'>function GED(ele) {return document.getElementById(ele);}function load_source(url, w, h) { this.canvas = document.createElement(’canvas’); this.canvas.width = w; this.canvas.height = h; this.ctx = this.canvas.getContext(’2d’); this.img = new Image(); this.img.src = url; this.img.onload = function () {this.ctx.drawImage(this.img, 0, 0); }.bind(this); return this.canvas;}source = new load_source(’http://htmljs.b0.upaiyun.com/uploads/1382542991440-2angles.png’, 300, 100);canvas = document.createElement(’canvas’)canvas.id = ’ff’canvas.width = 300;canvas.height = 100;GED(’main’).appendChild(canvas);ctxs = GED(’ff’).getContext(’2d’); ctxs.drawImage(source, 110, 110);</script>
問題解答
回答1:<!DOCTYPE html><html lang='en'><head> <meta charset='UTF-8'> <title></title></head><body> <p id='main'></p><script type='text/javascript'>function GED(ele){return document.getElementById(ele);}function load_source(url,w,h){ this.canvas = document.createElement(’canvas’); this.canvas.width = w; this.canvas.height = h; this.ctx = this.canvas.getContext(’2d’); this.img = new Image(); this.img.src = url; this.img.onload = function () {this.ctx.drawImage(this.img,0,0);window.ctxs.drawImage(source,110,110); }.bind(this); return this.canvas;}source = new load_source(’http://htmljs.b0.upaiyun.com/uploads/1382542991440-2angles.png’,300,100);GED(’main’).appendChild(source);canvas = document.createElement(’canvas’)canvas.id=’ff’canvas.width = 300;canvas.height = 100;GED(’main’).appendChild(canvas);ctxs= GED(’ff’).getContext(’2d’); </script></body></html>
上面這段代碼是正常的,因為你的圖片在load_source的時候,是通過img.onload異步畫到load_source里面的canvas上的,然而,在那個時間之前,img上是沒有圖像的,所以load_source里面的canvas也是沒圖像的。
但是,在那個時間之前,DOM里的canvas已經就緒,而且執行了ctxs.drawImage(source,110,110)。由于此時的load_source里的canvas還是空的(里面的圖還沒加載完畢,里面的畫布也就沒有內容),所以source也就是空的,所以ctx.drawImage(source,110,110)畫上去的東西也是空的。
回答2:試一哈下面這段代碼,感覺是在做課程設計的樣子
<!DOCTYPE html><html><head></head><body><p id='main'> <canvas style='border: 1px solid red;'> </canvas></p><script type='text/javascript'> var canvas = document.getElementById('myCanvas'); if(canvas.getContext){ //獲取對應的CanvasRenderingContext2D對象(畫筆)var ctx = canvas.getContext('2d');//創建新的圖片對象var img = new Image();//指定圖片的URLimg.src = 'http://htmljs.b0.upaiyun.com/uploads/1382542991440-2angles.png';//瀏覽器加載圖片完畢后再繪制圖片img.onload = function(){ //以Canvas畫布上的坐標(10,10)為起始點,繪制圖像 ctx.drawImage(img, 10, 10); }; }</script></html>
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