.NETCore基于RabbitMQ實現(xiàn)延時隊列的兩方法
目錄
- 前言
- 實現(xiàn)延時隊列的兩種方式
- 利用rabbitmq死信隊列x-dead-letter-exchange和x-dead-letter-routing-key
- .NETCore實現(xiàn)方式
- rabbitmq通過安裝插件的形式實現(xiàn)(推薦)
- .NET Core 實現(xiàn)
- 第一種方式的缺陷以及解決方案
前言
此文章用來記錄自己學(xué)習(xí)延時隊列過程的文章,并用.NET這兩種方式實現(xiàn)了簡單的Demo。
延時隊列的應(yīng)用場景 應(yīng)用下單后,30分鐘沒有支付的話,則自動取消訂單活動開始前30分鐘,提醒參賽者參加活動。活動結(jié)束后,30分鐘后提醒未進行評價的參賽人員進行評價…
上述的場景都可以使用延時隊列進行對應(yīng)的處理。
上面的場景雖說可以通過定時器也可以處理,但有點浪費資源, 而上述的場景時間是不定的,例如有兩個活動需要提醒參賽者參加,一個是7點開始 ,另一個是8點開始,那么觸發(fā)處理的一個是6點半,一個是7點半。
實現(xiàn)延時隊列的兩種方式
使用Rabbitmq實現(xiàn)延時隊列可以讓消息持久化,也支持分布式
利用rabbitmq死信隊列x-dead-letter-exchange和x-dead-letter-routing-key
實現(xiàn)需要創(chuàng)建兩對交換機和隊列,其中需要對其中一對的隊列進行設(shè)置x-dead-letter-exchange和x-dead-letter-routing-key屬性,屬性指定轉(zhuǎn)發(fā)到另一對的交換機,
隨后實現(xiàn)流程圖如下:
.NETCore實現(xiàn)方式
項目:.NET Core 控制臺項目
install-package RabbitMQ.Client
生產(chǎn)者代碼:
ConnectionFactory connectionFactory = new ConnectionFactory {UserName = "guest",Password = "guest",HostName = "127.0.0.1" }; //創(chuàng)建連接 var connection = connectionFactory.CreateConnection(); //創(chuàng)建通道 var channl = connection.CreateModel(); //指定隊列的x-dead-letter-exchange和x-dead-letter-routing-key Dictionary<string, object> queueArgs = new Dictionary<string, object>() {{ "x-dead-letter-exchange","exchange.business.test" },{"x-dead-letter-routing-key","businessRoutingkey" } }; //延時的交換機和隊列綁定 channl.ExchangeDeclare("exchange.business.dlx", "direct", true, false, null); channl.QueueDeclare("queue.business.dlx", true, false, false, queueArgs); channl.QueueBind("queue.business.dlx", "exchange.business.dlx", ""); //業(yè)務(wù)的交換機和隊列綁定 channl.ExchangeDeclare("exchange.business.test", "direct", true, false, null); channl.QueueDeclare("queue.business.test", true, false, false, null); channl.QueueBind("queue.business.test", "exchange.business.test", "businessRoutingkey", null); Console.WriteLine("生產(chǎn)者開始發(fā)送消息"); while (true) {string message = Console.ReadLine();var body = Encoding.UTF8.GetBytes(message);var properties = channl.CreateBasicProperties();properties.Persistent = true;properties.Expiration = "5000";//發(fā)送一條延時5秒的消息channl.BasicPublish("exchange.business.dlx", "", properties, body); }
消費者
ConnectionFactory connectionFactory = new ConnectionFactory {UserName = "guest",Password = "guest",HostName = "127.0.0.1" }; //創(chuàng)建連接 var connection = connectionFactory.CreateConnection(); var channel = connection.CreateModel(); EventingBasicConsumer consumer = new EventingBasicConsumer(channel); //給消費時添加一個委托 consumer.Received += (obj, ea) => {var message = Encoding.UTF8.GetString(ea.Body.ToArray());//打印消費的消息Console.WriteLine(message);channel.BasicAck(ea.DeliveryTag, false); }; //消費queue.business.test隊列的消息 channel.BasicConsume("queue.business.test", false, consumer); Console.ReadKey(); channel.Dispose(); connection.Close();
實現(xiàn)效果:
rabbitmq通過安裝插件的形式實現(xiàn)(推薦)
使用rabbitmq_delayed_message_exchange
插件提供的x-delayed-message
類型的交換機
下載插件的地址:https://www.rabbitmq.com/community-plugins.html
選中rabbitmq_delayed_message_exchange插件
該插件使用只需要聲明交換機的時候,指定x-delayed-message
類型,然后添加x-delayed-type
參數(shù)即可
.NET Core 實現(xiàn)
生產(chǎn)者
ConnectionFactory connectionFactory = new ConnectionFactory() {UserName = "guest",Password = "guest",HostName = "127.0.0.1" }; var connection = connectionFactory.CreateConnection(); var channel = connection.CreateModel(); Dictionary<string, object> exchangeArgs = new Dictionary<string, object>() {{"x-delayed-type","direct" } }; //指定x-delayed-message 類型的交換機,并且添加x-delayed-type屬性 channel.ExchangeDeclare("plug.delay.exchange", "x-delayed-message", true, false, exchangeArgs); channel.QueueDeclare("plug.delay.queue", true, false, false, null); channel.QueueBind("plug.delay.queue", "plug.delay.exchange", "plugdelay"); var properties = channel.CreateBasicProperties(); Console.WriteLine("生產(chǎn)者開始發(fā)送消息"); Dictionary<string, object> headers = new Dictionary<string, object>() {{"x-delay","5000" } }; properties.Persistent = true; properties.Headers = headers; while (true) {string message = Console.ReadLine();var body = Encoding.UTF8.GetBytes(message);channel.BasicPublish("plug.delay.exchange", "plugdelay", properties, body); }
消費者:
ConnectionFactory connectionFactory = new ConnectionFactory {UserName = "guest",Password = "guest",HostName = "127.0.0.1" }; //創(chuàng)建連接 var connection = connectionFactory.CreateConnection(); var channel = connection.CreateModel(); EventingBasicConsumer consumer = new EventingBasicConsumer(channel); consumer.Received += (obj, ea) => {var message = Encoding.UTF8.GetString(ea.Body.ToArray());Console.WriteLine(message);channel.BasicAck(ea.DeliveryTag, false); }; channel.BasicConsume("plug.delay.queue", false, consumer); Console.ReadKey(); channel.Dispose(); connection.Close();
實現(xiàn)效果:
第一種方式的缺陷以及解決方案
如果存在A、B消息進入了隊列中,A在前,B在后,如果B消息的過期時間比A的過期時間要早,消費的時候,并不會先消費B,再消費A,而是B會等A先消費,即使A要晚過期
舉例
生產(chǎn)者代碼修改成如下:
ConnectionFactory connectionFactory = new ConnectionFactory {UserName = "guest",Password = "guest",HostName = "127.0.0.1" }; //創(chuàng)建連接 var connection = connectionFactory.CreateConnection(); //創(chuàng)建通道 var channl = connection.CreateModel(); Dictionary<string, object> queueArgs = new Dictionary<string, object>() {{ "x-dead-letter-exchange","exchange.business.test" },{"x-dead-letter-routing-key","businessRoutingkey" } }; //延時的交換機和隊列綁定 channl.ExchangeDeclare("exchange.business.dlx", "direct", true, false, null); channl.QueueDeclare("queue.business.dlx", true, false, false, queueArgs); channl.QueueBind("queue.business.dlx", "exchange.business.dlx", ""); //業(yè)務(wù)的交換機和隊列綁定 channl.ExchangeDeclare("exchange.business.test", "direct", true, false, null); channl.QueueDeclare("queue.business.test", true, false, false, null); channl.QueueBind("queue.business.test", "exchange.business.test", "businessRoutingkey", null); string message1 = "Hello Word!1"; string message2 = "Hello Word!2"; var body1 = Encoding.UTF8.GetBytes(message1); var body2 = Encoding.UTF8.GetBytes(message2); var properties = channl.CreateBasicProperties(); properties.Persistent = true; //先發(fā)送過期時間5秒的消息 properties.Expiration = "5000"; channl.BasicPublish("exchange.business.dlx", "", properties, body2); //再發(fā)送過期時間3秒的消息 properties.Expiration = "3000"; channl.BasicPublish("exchange.business.dlx", "", properties, body1);
結(jié)果:
這里先發(fā)了延時20秒的A消息,然后又發(fā)了延時10秒的B消息,但是最終結(jié)果并不是先消費了B消息,而是等A消息過期后,立刻再去消費B。
這個會影響什么業(yè)務(wù)呢?好比兩個C、D活動,C活動開始時間是7點,D活動開始時間是5點,那么D活動提醒需要等到C活動提醒后,才會立刻提醒,這明顯不符合我們的業(yè)務(wù)需求。
解決方案 每個活動都是單獨的創(chuàng)建自己的交換機和隊列使用第二種實現(xiàn)方式,即使用插件的形式。
第一種不太現(xiàn)實,因為如果活動多的話,則會創(chuàng)建很多的隊列,而且只會使用一次。
業(yè)務(wù)上還是推薦使用插件的實現(xiàn)方式。
第二種方式的效果
github地址:
https://github.com/MDZZ3/RabbitmqDelay
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