用java實現斗地主發牌過程
本文實例為大家分享了java實現斗地主發牌過程的具體代碼,供大家參考,具體內容如下
一、牌類實現
定義牌的相關屬性,點數、花色、大小
package com.softeem.lesson18.doudizhu;import java.util.Objects;public class Card { //牌面值 private String name; //花色 private String flower; //點數 private int num; public Card() { // TODO Auto-generated constructor stub } public Card(String name, String flower, int num) { super(); this.name = name; this.flower = flower; this.num = num; } public String getName() { return name; } public void setName(String name) { this.name = name; } public String getFlower() { return flower; } public void setFlower(String flower) { this.flower = flower; } public int getNum() { return num; } public void setNum(int num) { this.num = num; } @Override public String toString() { if(Objects.nonNull(flower)) { return name+'-'+num+'-'+flower; } return name+'-'+num; } }
二、玩家類
玩家類中定義了萬家的相關屬性,名字,ID,還定義了一個牌類數組,將每位玩家的牌加入到數組中。
package com.softeem.lesson18.doudizhu;import java.util.ArrayList;public class Player { private int id; private String name; private boolean boss; private ArrayList<Card> cards = new ArrayList<>(); public Player() { } public Player(int id, String name, boolean boss, ArrayList<Card> cards) { super(); this.id = id; this.name = name; this.boss = boss; this.cards = cards; } public int getId() { return id; } public void setId(int id) { this.id = id; } public String getName() { return name; } public void setName(String name) { this.name = name; } public boolean isBoss() { return boss; } public void setBoss(boolean boss) { this.boss = boss; } public ArrayList<Card> getCards() { return cards; } public void setCards(ArrayList<Card> cards) { this.cards = cards; } @Override public String toString() { return name+(boss?'(地主)' : '') + cards; } }
三、功能類
功能類中實現了牌的分發,每人17張牌,然后地主多三張牌的實現,以及對玩家進行隨機分配地主等功能。
package com.softeem.lesson18.doudizhu;import java.util.ArrayList;import java.util.Random;import java.util.Scanner;public class GameManage { private static ArrayList<Card> all = new ArrayList<>(); private static String [] names = {'3','4','5','6','7','8','9','10','J','Q','K','A','2','Queen','King'}; private static String [] flowers = {'紅桃','黑桃','方塊','梅花'}; private ArrayList<Player> players = new ArrayList<Player>(); private static Random randomGen = new Random(); static { //初始化所有牌 int i = 0; for(; i < names.length - 2;i++) { for(int j = 0;j < flowers.length;j++) { Card c = new Card(names[i],flowers[j],i); all.add(c); } } //加入大小王 all.add(new Card(names[names.length - 2],null,i++)); all.add(new Card(names[names.length - 1],null,i++)); } public void addPlayer() { @SuppressWarnings('resource') Scanner sc = new Scanner(System.in); System.out.println('請輸入第一個玩家的名字:'); String name1 = sc.nextLine(); System.out.println('請輸入第二個玩家的名字:'); String name2 = sc.nextLine(); System.out.println('請輸入第三個玩家的名字:'); String name3 = sc.nextLine(); Player p1 = new Player(); p1.setId(1); p1.setName(name1); Player p2 = new Player(); p2.setId(2); p2.setName(name2); Player p3 = new Player(); p3.setId(3); p3.setName(name3); players.add(p1); players.add(p2); players.add(p3); } public void randomBoss() { //添加玩家 addPlayer(); //隨機地址索引 int i = randomGen.nextInt(players.size()); players.get(i).setBoss(true); } public void sendCard() { randomBoss(); //對玩家遍歷 for(Player p : players) { //先為每一位玩家隨機發17張牌 for(int i = 0;i <17;i++) { int cardIndex = randomGen.nextInt(all.size()); Card card = all.get(cardIndex); //將牌加入到玩家的牌容器中 p.getCards().add(card); //從牌組中移除已經發出去的牌 all.remove(card); } } //最后三張牌給地主 for(Player p : players) { if(p.isBoss()) { p.getCards().addAll(all); } } for(Player p : players) { System.out.println(p); } } public static void main(String[] args) { new GameManage().sendCard(); }}
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