Android實現自定義倒計時
最近工作中遇到個要做倒計時60秒的進度條,經過參考別人的資料做出來需求的效果。廢話少說先來個效果:
一定想知道是怎么實現的吧!下面是代碼
public class CountDownView extends View { //圓輪顏色 private int mRingColor; //默認圓顏色 private int mRingNormalColor ; //圓輪寬度 private float mRingWidth; //圓輪進度值文本大小 private int mRingProgessTextSize; //寬度 private int mWidth; //高度 private int mHeight; private Paint mPaint; private Paint paintNormal; //圓環的矩形區域 private RectF mRectF; // private int mProgessTextColor; private int mCountdownTime; private float mCurrentProgress; private OnCountDownFinishListener mListener; private ValueAnimator valueAnimator ; public CountDownView(Context context) { this(context, null); } public CountDownView(Context context, AttributeSet attrs) { this(context, attrs, 0); } public CountDownView(Context context, AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CountDownView); mRingColor = a.getColor(R.styleable.CountDownView_ringColor, context.getResources().getColor(R.color.circle_progress)); mRingWidth = a.getFloat(R.styleable.CountDownView_ringWidth, 8); mRingProgessTextSize = a.getDimensionPixelSize(R.styleable.CountDownView_progressTextSize, DisplayUtil.sp2px(context, 12)); mProgessTextColor = a.getColor(R.styleable.CountDownView_progressTextColor, context.getResources().getColor(R.color.circle_progress)); mCountdownTime = a.getInteger(R.styleable.CountDownView_countdownTime, 60); mRingNormalColor = a.getColor(R.styleable.CountDownView_ringColor, context.getResources().getColor(R.color._circle_progress)); a.recycle(); paintNormal = new Paint(Paint.ANTI_ALIAS_FLAG); paintNormal.setAntiAlias(true); mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setAntiAlias(true); this.setWillNotDraw(false); } public void setCountdownTime(int mCountdownTime) { this.mCountdownTime = mCountdownTime; } @Override protected void onLayout(boolean changed, int left, int top, int right, int bottom) { super.onLayout(changed, left, top, right, bottom); mWidth = getMeasuredWidth(); mHeight = getMeasuredHeight(); mRectF = new RectF(0 + mRingWidth / 2, 0 + mRingWidth / 2, mWidth - mRingWidth / 2, mHeight - mRingWidth / 2); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); /** *圓環 */ //顏色 mPaint.setColor(mRingColor); //空心 mPaint.setStyle(Paint.Style.STROKE); //寬度 mPaint.setStrokeWidth(mRingWidth); /** *默認圓環 */ //顏色 paintNormal.setColor(mRingNormalColor); //空心 paintNormal.setStyle(Paint.Style.STROKE); //寬度 paintNormal.setStrokeWidth(mRingWidth); canvas.drawArc(mRectF, 360, 360, false, paintNormal); canvas.drawArc(mRectF, -90, mCurrentProgress - 360, false, mPaint); //繪制文本 Paint textPaint = new Paint(); textPaint.setAntiAlias(true); textPaint.setTextAlign(Paint.Align.CENTER); String text = mCountdownTime - (int) (mCurrentProgress / 360f * mCountdownTime) + ''; textPaint.setTextSize(mRingProgessTextSize); textPaint.setColor(mProgessTextColor); //文字居中顯示 Paint.FontMetricsInt fontMetrics = textPaint.getFontMetricsInt(); int baseline = (int) ((mRectF.bottom + mRectF.top - fontMetrics.bottom - fontMetrics.top) / 2); canvas.drawText(text, mRectF.centerX(), baseline, textPaint); } private ValueAnimator getValA(long countdownTime) { ValueAnimator valueAnimator = ValueAnimator.ofFloat(0, 100); valueAnimator.setDuration(countdownTime); valueAnimator.setInterpolator(new LinearInterpolator()); valueAnimator.setRepeatCount(0); return valueAnimator; } /** * 開始倒計時 */ public void startCountDown() { setClickable(false); valueAnimator = getValA(mCountdownTime * 1000); valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { float i = Float.valueOf(String.valueOf(animation.getAnimatedValue())); mCurrentProgress = (int) (360 * (i / 100f)); invalidate(); } }); valueAnimator.start(); valueAnimator.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { super.onAnimationEnd(animation); //倒計時結束回調 if (mListener != null) { mListener.countDownFinished(); } setClickable(true); } }); } public void setAddCountDownListener(OnCountDownFinishListener mListener) { this.mListener = mListener; } public interface OnCountDownFinishListener { void countDownFinished(); } public void stopCountDown(){ valueAnimator.end(); } }
然后新建一個attr.xml;
<?xml version='1.0' encoding='utf-8'?><resources> <declare-styleable name='CountDownView'> <!--顏色--> <attr name='ringColor' format='color' /> <!-- 進度文本的字體大小 --> <attr name='progressTextSize' format='dimension' /> <!-- 圓環寬度 --> <attr name='ringWidth' format='float' /> <!--進度文本顏色--> <attr name='progressTextColor' format='color'/> <!--倒計時--> <attr name='countdownTime' format='integer'/> </declare-styleable></resources>
這樣一個自定義的view就寫完了;那怎么用呢;布局就不說了;
losTime.setAddCountDownListener(new CountDownView.OnCountDownFinishListener() { @Override public void countDownFinished() { 倒計時結束 } });losTime.setCountdownTime(60);losTime.startCountDown();
這樣就輕輕松松的跑起來了,希望能幫助到需要的你;
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支持好吧啦網。
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